![]() The GBA Micro was nothing more than a cool gadget, really. I would imagine that you could ham-fist a way of booting GBC cartridges into the system by some magical modification, but I don't see why you'd want to if GBA SP's are readily available. About 1.5 years ago, I was also curious about the issue, because a lot of people wondered about why that was failing, so I spent an evening looking at it, and I was lucky enough that my first theory actually fixed the issue. ![]() Other than that, most of the GBC-oriented stuff was probably scrapped. This is rather close to how Shockslayer patched his Pokemon Crystal Clear rom hack (you can see the release notes here ). Moreover, MHz is not a measurement of power of a given processor, it's a measurement of clock speed, which is a whole different issue.Īs for the GBA Micro having some GBC hardware, it's the remnants required to operate - the GBA has the option to use the GB/GBC's CPU for sound processing so the "Z80" is there for the sake of GBA games that do use it. The amount of resources required varies depending on the degree of difference between the host machine and the emulated machine as well as the approach (dynamic recompilation, interpreting etc.), but is normally around 3 to 9 times more resources. Essentially you have to dedicate resources to "pretend" that the host machine is a completely different one and then resources to the actual program that's running. The reason why it was thought to be impossible is that emulation requires much, much more resources than running software natively.
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